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ISBN: PB: 9780823098477

GMC Group, Watson-Guptill

October 2012

208 pp.

25.4x21.6 cm

250 full colour illus., 50 black&white illus.

PB:
£21,99
QTY:

Drawing Basics and Video Game Art

Classic to Cutting Edge Art Techniques for Winning Video Game Design

Not for sale in selected countries!


Video games are not a revolution in art history, but an evolution. Whether the medium is paper or canvas, or a computer screen, the artist s challenge is to make something without depth seem like a window into a living, breathing world. Video game art is no different".Drawing Basics for Video Game Art" is first to examine the connections between classical art and video games, enabling developers to create more expressive and varied emotional experiences in games. Artist game designer Chris Solarski gives readers a comprehensive introduction to basic and advanced drawing and design skills, light, value, colour, anatomy, concept development, as well as detailed instruction for using these methods to design complex characters, worlds and game-play experiences. Artwork by the likes of Michelangelo, Titian and Rubens are studied alongside AAA games like BioShock, Journey, the Mario series and Portal 2, to demonstrate perpetual theories of depth, composition, movement, artistic anatomy and expression. Although "Drawing Basics and Video Game Art" is primarily a practical reference for artists and designers working in the video games industry, it s equally accessible for those interested to learn about gaming s future, and potential as an artistic medium. Also available as an eBook.

About the Author

Chris Solarski received a BA in Computer Animation and is also a clasically trained artist. He works as the Creative Director at a social-gaming design company Gbanga. He has also worked for Sony Computer, in their London offices.