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ta strona jest nieczynna, ale zapraszamy serdecznie na stronę www.obibook.com /// this website is closed but we cordially invite you to visit www.obibook.com

ISBN: PB: 9780823008094

GMC Group, Watson-Guptill

June 2013

160 pp.

25.4x18.9 cm

colour illus.

PB:
£18,99
QTY:

How to Become a Video Game Artist

The Insider's Guide to Landing a Job in the Gaming World

Not for sale in selected countries!


Every year video games generate billions of dollars and some of the most dynamic and engaging artwork today. Its an ever-growing field that holds great professional opportunity, but you need the right skills and savvy if you want to stake your claim. In "How to Become a Video Game Artist", veteran video game designer Sam R. Kennedy provides the inside track on everything you need to forge a career in the world of video game art. Starting with the basics of game creation and a look at the artistic skills necessary to get started, Kennedy spotlights specific, key roles for creators, from concept artists to character animators to marketing artists and beyond. Each chapter features screenshots from popular video games like Tom Clancys Ghost Recon and World of Warcraft; interviews with video game art professionals whove worked for top gaming companies like BioWare, Blizzard and Ubisoft; step-by-step examples of actual game art and detailed breakdowns of the training and portfolio samples youll need to make these jobs your own. For anyone who wants to go from gamer to game designer, this book contains all the secrets youll need to rise to the top of one of the most exciting industries of our time.

About the Author

Sam R. Kennedy is a freelance illustrator, a graphic designer and an art instructor, who has held positions at almost every level in the video game art world. A former marketing artist for Ubisoft, Kennedy has worked on a diverse array of games like Tom Clancys Ghost Recon, Tom Clancys Rainbow Six, Men of Valor, Teenage Mutant Ninja Turtles, and CyberTiger.